Realm Of Empires Game-Play FAQ

7/13/2010 2:35 AM
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What is the point of this game? what is it about?

This is a Massively multiplayer online real-time strategy (MMORTS) game.

You control a small village in a persistent realm and you eventually grow it to an empire of many villages.

It is meant to be played over many weeks or months, ideally with not too much time spent per day (it is our goal to allow you to manage your kingdom with just a few minutes per day)

Your village grows, and the realm is 'alive' 24/7. Check your village at least twice a day to ensure its is productive, to spot incoming attacks or to be able to aid your friends.

The point of this game is to grow the largest empire, the largest clan in the realm!

This is not a medieval world simulation. It is a 'political simulation' however as the key to the game is to work with others, and with time, you will find this to be the most exciting part of the game.

What Should I do First? how to expand my village? 

See beginner strategy guide http://www.new.facebook.com/topic.php?uid=10471770557&topic=4493

 

What is meant by Attack?

You attack another village to attempt to kill the troops in this village and steal it's silver.

How to attack to plunder silver? 

Keep a watchful eye on inactive players. Send spies to ascertain the strength of the defending troops. Clear the village of it's troops and then send the fast moving cavalry to bring back the silver at regular intervals.

What does carry mean for the units?

Surviving troops returning after an attack bring back the silver in the treasury of the defender.
Silver that the troops bring back depends on the carrying capacity of that troop type. eg: 1 Light Cavalry can plunder 300 silver.
It also depends upon the silver present in the treasury of the defender.

How do I take over another village/ Rebel village/ Abandoned village? 

A village can be taken over only when a governor is sent along with the troops. Only a Governor is capable of convincing the Council of Elders, of the defending village, to hand over the village into better hands.

Only one Governor is required to take over a village but you need to attack a village several times in order to capture it because a governor will only lower the Council Of Elders approval rate by between 14% to17% (random) in one attack. Once the approval rate for the current owner falls below 50%, the village becomes yours.

Only send 1 governor with an attack; sending more will not have a greater effect. If you have more than 1 governor in a village, you can send multiple attacks, each with a governor. 

An example of a typical attack to take over a village :

Multiple waves are required to take over another village, all arriving as close together as possible:
Wave 1) Spies : To ascertain the strength of the defender.

Accordingly send a clearing attack. It is better to send another spy attack just before your clearing attack lands just in case someone has supported the village in the mean time.

Wave 2) Clearing attack - Knights + rams + trebuchets (target=towers)
Rams and Trebs to be used if the inactive villages is a built up village.

Wave 3) Governor (1)  + Knights

Wave 4) Governor ( 1 )+ Knights

Wave 5) Governor ( 1)  + Knights
put a time gap of 10 minutes before the 4th Governor hits the village....incase the 3rd Gov. takes over the village you have time to cancel the last attack.

Wave 6) Governor ( 1)  - w/support (infantry)
The Governor that lowers the approval below 50% stays in the village along with the troops.

Preferably try taking a village near to your villages. The faster you are , more are your chances to successfully take over a village.
 

Will an attack having three Governors lower the “Yea” by three times? 

No. Each attack, irrespective of the # of Governors, will lower the “Yea” by 14-17 percent.

In the first attack the Yea was down to 83% but in the second attack the report showed Yea as 87%. How is that so? 

After a village is attacked its Yea goes down but with every passing hour the Yea keeps increasing at 1% per hour.

To speed up the process of a take over have at least two Governors or better still three. Then send consecutive attacks at an interval of a few minutes. But be alert to see the reports after every attack so that as soon as the village is yours you can cancel the next attack else you will be attacking your own village. 

What happens to the Governor and the troops which finally took over the village? 

GOVERNOR: He takes over the village, becomes the administrator there. In other words, he 'disappears' and you cannot use him to attack another village. 

TROOPS: The troops stay there as support and defend the village. Like ordinary support, these troops can be sent back/recalled.

Your first attack with Governor lowers the approval below 50%. What happens if you have more Governored attacks in line to the same village ?

As soon as the approval goes below 50%, the village is yours. The approval resets to 50% immediately. If you have more attacks in line to this village, they have to be cancelled manually else they attack your own village killing your own troops.

The next attacks, if successful, keep lowering the approval and, if unsuccessful, get killed anyway. Either way you lose your Governors so it is recommended to be online when attacks land.

How to spy on villages ?

Simply ATTACK a village with spies. Once the spies arrive, and are successful, you will get a report with info on the target village.

What is beginner’s protection? 

When you join the game, you are protected from attacks for 5 days to allow you to build up your village.
Remember to recruit some troops in this time to make your village a poor target.

Does a newly conquered village have a beginner’s protection? 

No, not at all. In fact a newly conquered village is a very vulnerable and a soft target since the Council of Elders' support for your rule start off at just 50%.

When I am logged off can my village still be attacked? 

Yes, you can be attacked/supported 24/7. You can also send attacks and then log-off, and login later to see the result. The increase of silver in the treasury and recruitment of troops is also 24/7

When I am not logged in how will I come to know of the attack happenings? 

If you send an attack and log off or are logged in you get an attack report stating the outcome of the attack. If you have sent five attacks to a village you get five reports. If you have sent attacks to different villages you get reports for all the villages you have attacked. 

You get a report irrespective of whether you lose or win.

 What is meant by Support? 

Troops can be sent to any village to help defend it. If this village gets attacked, the troops you sent to support it will defend it. Your supporting troops can be seen on the troops abroad page.

Troops supporting other village can get killed if that village is attacked for which you will get a report.

You can recall your troops supporting other village from the troops abroad page by clicking on recall.

Supporting troops do not consume food at the village they are currently at but are supplied by their home village.

You cannot use the troops supporting your village to attack someone. You cannot command them at all. All you can do is, send them back to their home village. You can command only your troops from their home village.

What happens to the troops sent for support if the village it is proceeding to, is taken over by another player?

The troops still support the same village irrespective of who the owner is.

How to recruit troops? 

In order to begin recruiting your troops, first build barracks. Once the barracks are built you can start recruiting your defensive forces, Citizen Militia and Infantry on the troop’s recruitment page. Infantry is a stronger defender than its counterpart however Citizen Militia is cheaper which allows you to recruit some troops while still expanding your village.

Upgrading your barracks decreases the time to recruit the troops. 

Next building a stable . At the stable you can recruit Light Cavalry and Knight, your best offensive forces. Knights are better attacker than Light Cavalry but like with Citizen Militia, Light Cavalry is cheaper to recruit. Upgrading Stables decreases the time taken to recruit these troops. 

Finally you can recruit Rams and Trebuchets in Siege workshop. Rams are used to destroy the wall of the defending village in an attack. Trebuchets are used to demolish/destroy any building of the village. These units are only needed when you plan to attack someone. Leave building the Siege Workshop till then.

In a similar manner, recruit Spies at the Tavern. Spies will protect you from others spying on your village.

How is Governor recruited?

After you have built a palace, the Recruit troops page of the village you have built the palace in has a link " Recruit at the Palace" OR navigate directly to this page by clicking on the palace from the Village overview page.

You have to buy chests before recruiting a Governor. Chests can be bought in any village where palace has been built. The cost of one chest is 75,000 silver. These chests are then used to recruit Governors.

Treasure chests are stored kingdom wide - ie, its for all your villages, not per village.If you have 2 villages A and B with a palace and you buy treasure chests only from Village A, then these treasure chests will also be available in Village B to Hire a Governor.

If palace in village A says you have X treasure chests, all villages with palaces should say the same.

These treasure chests can be used by Village B ( with palace) to hire a Governor. Hiring a governor reduces the number of chests available.

 

How is the cost of Governor calculated ?

Cost of Governor is
( # of village + # of governors you currently have + # of governors you are currently recruiting)  CHESTS.

Each chest is worth 75,000 silver. Chests can be bought only in villages where there is a palace. Chests bought in a village can be used to recruit Governor in another village.

Cost to recruit the next Governor is increased by 1 chest in Realm1.
Later, in further realms the system has been slightly changed wherein,cost to recruit a Governor is increased by 1 chest till the player has 50 governors after which the cost goes up by 2 chests upto 100th Governor and then by 3 chests.
 

How to create a clan ?

When you click on the clan icon (the red flag) from the header, clan overview page will be displayed. Here you can enter a name of your clan and create.

 

How do I join a clan?    

    1. From the dropdown of the " Crown icon " click on clan ranking.
    2. The clan overview page displayed has a list of all the clans.
    3. Click on the clan name and the *public profile* page of the clan is displayed.
    4. Choose a clan of your choice and send an ingame mail to the council members of the clan asking for an invite. Usually the clan public profile has the names of the council members.
    5. When you receive an invite , you get a report.
    6. Click on the Flag Icon
    7. Invites will be displayed on the clan overview page.
    8. Click on " JOIN " 

What is PUBLIC PROFILE of a clan ?

Ususally the public profile page of a clan will give you an idea of how the clan is organised and there playing style. 

Owner - They are over all in charge of a clan. They are the creator and organizer. A clan's rules and direction are usually implemented by this person. Most clan leaders don't mind being contacted with questions about the clan, invite requests or attack issues.

Council - A lot of clans have instituted a council. The council acts as officers in the clan. The clan may or may not have a system of votes between council members when discussing alliances, conflicts, internal clan problems and a like.

Diplomat - These are the players that are in charge of communicating with allies and NAPS. They usually talk with other clans diplomats and work out issues and conflicts between clans.

Recruiter / Inviter - Generally speaking they are in charge of finding and recruiting new members to the clan.
Anyone interested in joining a clan can send an ingame mail to the clan's inviter asking for an invite.


*It is important to remember that there is no hard-coded, built in function to alliance structure. Not all clans have all these positions and many times positional function is different from clan to clan. As a rule of thumb, it is safe to assume that all players in any of those positions can be considered a clan "officer"

Unless you are the owner you can leave the clan by clicking on the “leave clan” tab from the clan overview page and then join another clan from the invites sent.

Its a good practice to wait for an invitation from a new clan before leaving your old one - when you are not affiliated, you are an easy target to others.

 

How can I invite my friends to a clan I belong to?  

Send a message to the owner or adminstrator of the clan and ask them to give you 'invite rights'.

Then,from the drop down of the Flag icon
1) Click on Members
2) In the text box of Invite Players write the name of the player you want to invite.
3) Click on invite.

Alternatively,

From the drop down of the crown icon
1) Click on Player ranking.
2)Then in the text box of the page displayed write the ingame name of the player you want to invite.
3)Click on Show. The page displayed will have your friend's name.
4) Click on the name of your friend.
5) Now the player overview page of your friend is displayed. Click on " Invite to Your clan"

 

Do my clan members get a report if I am attacked? 

No, clan members do not get a report of an attack on you BUT:

A simple plan to keep track of any attack on a clan member can be enforced: Clan members / Allies can send support comprising of a just 1 CM or any other unit.

Whenever a player is attacked then all the players supporting that village get a report telling the status of only their supporting troops, irrespective of the fact how much support was sent or how many survived.

This ensures, that clan members know that a  clan-mate is being attacked, and probably there is someone online at that time able to send more support immediately.

How to locate villages of friends on facebook?

1) Navigate to the map and click on " Highlight my friends in blue "
OR
2) On the Player ranking page , click on " Show only my FB friends "
Click on the player name to see all there villages.

What are the numbers in brackets beside the village name?

These numbers are the co-ordinates of the village. X and Y co-ordinates indicating your village's location in the realm.


Why I don't see my wall on the map?

The map icons do not represent the actual buildings in your village. This would give away too much information.
Map icons change to reflect your change in village points. As you grow your village, the map icons try to show this growth.

What are "points"?

Every building upgrade give you certain number of points (the longer it takes to upgrade a building, the more points you get). Points are based ONLY on buildings you have at the village. Points are used to accertain the 'size' of a neighboring villages however, points alone cannot tell you exactly what buildings are in this village.

The points gained is the difference between previous level and current level.

Eg: having a HQ at level 12 adds 34 points to your *TOTAL* points.
Upgrading  HQ from level 12 to level 13 adds 43-34 points to your total points, so you will actually see an increase of 9 points .

More points isn't necessarily better than less! Don't look at the game as simply a points race. There is finite farm space so you will eventually run out of space for buildings and troops.

The less points your village has, the more space for army. As you take more vills you'll want to specialise with defence vills, attack vills, maybe spy vills. With a specialised vill there will be certain buildings that you won't want maxed... and that will leave room for more troops.

Player having more that one village sees the attack coming on both the villages? How to ascertain which is the target village?

From the header click on troops. From the dropdown menu click on Incoming and Outgoing Troops. Here the troops incoming to your villages are displayed also specifying which particular village is under attack/support.

 

 

How to Ally?

Firstly you have to either join a clan or make a clan. Then you can have talks with other clans about having a diplomatic relation with them. You can be an ally or have a Non-Aggression Pact with clans.

Now after you set a relation and enter it accordingly on the Clan Diplomacy Page, navigate to the Map and you can see each village having a colored flag signifying what relation you have with the clan.

Depending on the color of the flag you can decide whether to send an attack to a particular village or not. Without these flags it is very difficult to remember if the player belongs to an ally or enemy.

 

What is Battle Simulator for? 

Battle simulator allows you to simulate a battle by specifying the size of the attack and defending force. When a player enters the amount of attacking troops, choose the target building ,the amount of defending troops, the level of building being attacked and the level of wall and towers in the target village and press go button , it will give you number of killed and remaining troops.


In R3 ,calculate the Handicap before running the Battle Simulator.

Handicap is based on the ratio of points of the players. Battle handicap is not based on the number of troops in attacker's or defender's village.
Let's say the attacker has 3000 points and the defender has 300 points, then the handicap will be 31.4%

As the points of attacker increases with respect to the defender the Handicap also increases irrespective of the troop count in the villages.

Try running the scenario on the Battle simulator. Put in, attacking troops and defending troops and simulate without entering any Handicap.
Next try to run the same with the Handicap. You will see that the troops lost by the attacker is more compared to when there was no handicap.

 

How to send silver from one village to another ?

Silver is sent from one village to another through the trading post.Build the trading post in your village. Once the trading post is built, clicking on the link " Trading Post" will display a page from where you can send silver according to the level of the trading post, transport available and the amount in your treasury.

On the page displayed put in the co-ords of the village you would like to send silver to and confirm. The silver can be sent reserved or unreserved to your own village. Reserved transport basically means silver is deposited in the treasury of the destination village as soon as it is confirmed and can be put to immediate use.

Silver sent to other people's villages is always unreserved.i.e Silver is deposited in the treasury of the destination village when the transport reaches the village.

Hope this helps!
 

 

Will I be able to receive silver even if my trading post is not build? 

Yes, you would be able to receive silver maximum your treasury can hold. Also for sending silver to any other village trading post is required, without which you can not send silver to other villages.

 

 

How to rename your village ? 

On the bottom of the building upgrade page there is a text box where you can change the name of your village and save it.

 

Various Reports received

Spy Reports : Successful spy reports give all the info about the troops present in the village, level of the buildings and silver in the treasury.
The troops may be supporting or may belong to the village itself. Spy reports do not give the info as to whose troops are supporting the village.

Spy attacks you do not always see coming. If you ever see an "unknown" attack coming, that is a spy attack.

Attack Reports : Only if your troops survive, you get to know the detials of the defender's troops killed.
If none of your troops survive, then remaining troops of defender is not displayed in the report.

Support Attacked Report : You get a report when the village you are supporting gets attacked. However, the report does not give the name of the attacker.


What are Rebel Villages ?

- rebel villages start with a random number of CM 
- rebel villages will not recruit more troops (not in r3 at least, later probably)
- rebel villages will upgrade buildings up to a fixed number of points, random for every village
- you can attack a rebel village within 22 squares from the village you are sending the attacks from.
- you can take a rebel village with a governor max 22 squares away from you (on the X or Y axis)

If you have a village at (0,1) you can take a rebel village let's say at (0,22).If you have a village at (0,1) then you can take a village at ( 22,23 )

It is a 22-square square.
What ever ( x,y )co-ordinates your village is at , add/ subtract 22 and you can attack that rebel village. i.e if you have a village at 0,0 you aill be able to take over rebel villages up to
(22,0) ; (22,22) ; (0,22) ; (-22,22) ; (-22,0); ( -22,-22) ; (0,-22); (22,-22).

Now once (0,22) is yours ,you can further move on to take a rebel village at (0,44) from (0,22). The attack has to come from within 22 squares.

 

What is the difference between "Rebel" and "Abandoned" villages?

Rebel villages are not controlled by Players and they keep growing while abandoned villages are those that belonged to players who are no longer active.
14 days inactivity results in the villages being assigned to the abandoned group.

However, if an account is stewarded, and the player is inactive even for more than 14 days, his villages do not get abandoned (as long as he is being stewarded )

 

How to appoint a Steward ?

Kingdom Stewardship allows you to delegate control of your kingdom to another player - when you go on vacation, or will be away for a few days.
From the drop down of the Tools and Options menu, click on Kingdom Stewardship. Here you can appoint a player to run your empire.

Steward has to be individually appointed in each Realm. A player stewarding one realm cannot login to other realms.
Steward can access you ingame mail, Reports and forum. He cannot see your Facebook details or anything concerned with your Facebook account.
Steward cannot send invites to your FB friend.
The steward can ONLY activate or cancel any premium feature or the nobility package. He cannot transfer servants from the stewarded account to any other account.

What are servants for ?

Servants are used to unlock the Premium Features. From the dropdown of the Tools and options click on "Unlock Features"

The page displayed gives the details of the Premium Features. Click on the + sign beside the Nobility Package.From the list displayed,click on the name of an individual feature.A pop up is displayed explaining the details of that feature.

Can ingame time be changed?

In game time is represented in GMT for everyone's convenience to interact with each other. It cannot be changed.

The graphical village overview page shows day and night according to the time set on the options page. From the dropdown of the Tools and Options, click on Options. The page displayed allows you to change the " My Time Zone". Save the Time Zone according to your preference. This will *only* show day and night of your village overview page.
The changed timezone does not have an affect on the time showing for buildings/troops to be complete or the time above the game interface.

 

How to assign roles to clan members?

From the drop down of the clan icon ( Flag) on the header, click on Members. The page displayed has a list of all the members. The owner of the clan can assign/remove any role to members by clicking on the role beside the player name.
An admin can also do the same except assign the role of owner to any member of the clan.